showing 8 games

namepublisher(developer)year arrow_downwarddescription
Hikari Shinwa: Parutena no Kagami  Nintendo1986You are Pit, a little angel trapped in the underworld and you have to free your homeland from the evil Medusa. Hikari Shinwa: Parutena no Kagami (half a year later released as "Kid Icarus" in the US) plays like a mix of [game=#5128]Super Mario Bros.[/game], [game=#7949]Zelda 2[/game] and [game=#8012]Metroid[/game]. Not quite as "classic" as the aforementioned games it nevertheless features interesting gameplay and is technically well done. However it is also overly difficult. Actually much too difficult in my eyes. Hard to hit enemies, difficult jumping passages and several levels being a huge labyrinth. Nintendo seemed to follow a general rule of other publishers in 1986 and 1987 to rise the difficulty level to near insane levels. labelimageminimize
Hao-Kun no Fushigi na Tabi  Square (Carry Lab)1987I don't like this platform game very much. The controls are ok, but the graphics and music are not really good and the game is rather monotonous. You have to retrieve several objects from six castles. The castles itself are maze-like platform levels with doors, mini-bosses which drop keys, breakable blocks etc. Between the castles are linear outdoor levels. The game has only a couple of standard enemies which repeat and repeat (except the mini-bosses, which at least change in each castle). The game was eventually released in the US on cartridge as "[game=#8045]Mystery Quest[/game]" a year later. labelimageminimize
Jikai Shounen Mettomag  Square (Thinking Rabbit)1987With "Jikai Shounen Mettomag", Thinking Rabbit (the original developer of the puzzle classic [url=http://www.uvlist.net/groups/info/soukoban]Sōkoban[/url]) made another clever puzzle title with a fresh concept. You control a boy or girl (selecting the girl actually changes the look of many items and monsters - everything goes into cutesy mode) and your task is to collect all polarity orbs in each level. Touching one of the orbs gives your character a north or south polarity. What makes it hard is that there are also polarity squares throughout the levels and you can only pass them with the correct polarity. So it is very important in which order you collect the orbs or you will get stuck. And you will get stuck often. Since you don't have a complete overview when starting a new level it is hard to figure out the correct way beforehand. So it is much trial and error at first. This is the one negative point (besides rather simple graphics and music/sfx). There are 100 levels and of course the later ones will become pretty difficult. The game is not something I would spent lots of hours with nowadays, but I think that puzzle fans, who aren't put off by some platform game elements and who want play something different, will have a real good time with it. labelimageminimize
Almana no Kiseki  Konami1987[media=youtube]Xbe_VCYrWJY[/media]***In "Almana no Kiseki" you control an "Indiana Jones" look-a-like on a quest to retrieve a stolen magical stone to peaceful village people. You main tool in this game is a grappling hook to reach higher platforms. And thats pretty much necessary because the hero is a lousy jumper, which is my main complaint about this game. The controls are not that good and I expected a little bit better from a Konami game. Jumping on moving platforms and using the grappling hook can be quite difficult to achieve. Graphics and music are still quite good for its time though and it is somehow enjoyable if you can overcome the difficult controls. labelimageminimize
Wardner no Mori  Taito1988 labelimageminimize
Bio-Miracle Bokutte Upa  Konami1988Very cute and well playable platform game. A baby as protagonist and a rattle as main weapon... thats unusual but it works. The game consists of seven worlds each divided into three stages with varied and cute graphics. Also some good ideas like underwater diving stages or a stage where the level is turned upside down.***BIO MIRACLE BOKUTTE UPA is an action game released in 1988, but it was never available outside of Japan. Players take on the role of baby Upa, a prince of the Akuyo kingdom. Prince Upa must take on an adventure spanning seven different worlds in order to rescue the kingdom from the dangerous demon Zai. Upa must defeat the enemies he meets along the way by inflating them. Upa can then use these floating enemies to his advantage by bouncing off of or riding on top of them. The prince must also avoid deadly thorns and pits while keeping an eye out for helpful items such as milk (to restore health) and bells (for temporary invincibility) if he hopes to succeed. If you're looking for a cute and solid platformer with a hero unlike those in most other games, then look no further than BIO MIRACLE BOKUTTE UPA. labelimagesubject
Matou no Houkai  Pony Canyon (Carry Lab)1988 labelimageminimize
Tama & Friends: 3 Choume Dai Bouken  Bandai (Advance Communication Company)1989 labelimageminimize
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